ORIUM | Update a3.7.3
ORIUM » Devlog
A new small update is available for free for all.
Now that this version is public, I can finally move on and I can't wait to tell you about the next gameplay additions!
Patchnote:
New features:
- Add Data Recovery: star systems containing Forgotten Data will shine in Navigation View
- Add Trade Route: create a connection in Navigation View between colonies, allowing to move faster (also for a future mechanic)
- The AutoColonizer has been modified to allow colonizing up to 120 stars per year (for now, the only way to level up this item is to find some Forgotten Data)
- Add a star pin system: choose between 4 symbols to organize your discoveries (accessible on top of the star system information UI)
- Add a ray of light when you select a factory on the corresponding deposits (and deposits emit more light to distinguish them more)
- Add a default cursor
- You can now click on planets from the Navigation View and Galactic View in the star system information panel
- Add the Character Card UI: get an overview of your captain's statistics (you can also deactivate your items)
- Add Return Home button: in Navigation View, clicking on the Capital icon allows you to move there automatically
- Added a construction condition system, visible in the descriptions of each object
Modification:
- Notifications in the upper right now show the names of the stars/planets
- Change of the Autocolonizer icon
- Max dezoom in Navigation View has been increased, and increases according to the Reactor Jump
- Some visual changes on the main UI
- Some visual changes on the star system information UI
Statistics:
- Statistic renamed: "Navigation Radius" -> "Reactor Jump"
- Statistic renamed: "Profit" -> "Production"
- New statistic: "Production speed" (no longer linked to the yearly clock and not yet improvable by the player)
- New statistic: "Road Speed" (changes the "on-road speed" and not yet improvable by the player)
- New statistic: "Off-Road Speed" (changes the "off-road speed" and not yet improvable by the player)
- New statistic: "Pureness" (changes the probabilities of generation and not yet improvable by the player)
- New statistic: "Output Road Max" (changes the maximum number of exit routes a colony can have and not yet improvable by the player)
Bug fix:
- The display of the star system production sum is now higher
- Fixed a stupid bug on the position of the tooltips according to the screen sizes
- Fixed a bug with Reactor Jump upgrade
- Fixed a probability error in the Forgotten Data
- Fixed a display error in the planet tooltips about the distances
Other:
- Internal rework of the connection system between colonies in Navigation View, with an input/output mechanic for a future mechanic
- Added the option menu to the title screen, which for now offers to change the sounds, change the keyboard (QWERTY or AZERTY) and the generic graphic options
Files
ORIUM 0.3.7 - Free Alpha Build
External
Nov 27, 2022
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ORIUM
Colonize a procedural galaxy
Status | In development |
Author | Ryth |
Genre | Simulation |
Tags | 3D, Atmospheric, colony, Experimental, Exploration, Futuristic, Sci-fi, Singleplayer, Space Sim, Unreal Engine |
Languages | English |
More posts
- ORIUM | Star System Update a3.7Nov 27, 2022
- Orion: Galaxy Explorer | Information about the next updateAug 01, 2022
- Orion: Galaxy Explorer | Colony Update a3.6May 23, 2022
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